Boss AI Framework UE5.1
A downloadable asset pack
A boss AI Framework which is capable of creating Elden ring like bosses!
Speed up development time of boss fights and create linear or complicated bosses with randomized attack patterns and more!
Uses Unreal 5.1's new State Tree Feature for AI.
NOTE: Due to file upload size limits, the downloadable RAR file in the itch.io page only contains the AI framework files and some additions. The demo level will therefore not properly work as it lacks the assets for the demo boss to work.
However, here is a link with the entire project files: Link to project with assets
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Credits:
- Credit for the "FengMao" character (Character in screenshots) goes to Paragon
https://www.unrealengine.com/marketplace/en-US/product/paragon-feng-mao
- Credits for the BP_BossAsset mesh goes to Tom Baas
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Changelist:
Date | Changes |
20 Jan 2023 | Added How-to Document |
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Status | Released |
Category | Assets |
Author | UberAugh |
Tags | Boss battle, development-tool, state-tree, Unreal Engine |
Comments
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Does this Framework work in UE 5.3?
Unfortunately its not properly supported, you can still import it into UE 5.3 but need to make some changes to the code. Specifically the workaround for a bug that was present in UE 5.1. Its mostly in blueprints so if you know how to use that then its fine.
Its related to the "Task Completed" variables when you load it in. You'll notice the errors when you try doing anything so that should guide you too hopefully.
Most of the rest of the code should work though.
Essentially you need to remove the "Task Completed" variables / functions in the state tree blueprints (Prefix ST...) and just replace it with a "Finish Task" node (or something similar), as this works properly now.